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Giorgi Shelegia

Giorgi Shelegia is an AAA-level Senior Technical Game Designer specializing in Unreal Engine.


He currently works at the Polish studio Flying Wild Hog, where he is involved in the development of the legendary franchise Tomb Raider: Legacy of Atlantis. Giorgi is responsible for critically important gameplay components, including the design and implementation of specific enemies and boss characters. One of his key areas of expertise is the rapid technical validation and prototyping of ideas, enabling the creation of functional and engaging game mechanics in a short amount of time.


What will you learn from the mentor?


Students will gain insight into the “behind-the-scenes” where world-class games are made. Throughout the course, the focus will be on:

  • Fundamental principles of game design
  • Rapid prototyping in Unreal Engine
  • Analysis of player behavior and player goals

My Courses

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Game Design and Prototyping - I

This course provides a practical introduction to the fundamentals of game design using Unreal Engine.